BANDCAMP: Phong Tran’s “The Computer Room” Captures the Possibilities of Digital Adolescence

BANDCAMP: Phong Tran’s “The Computer Room” Captures the Possibilities of Digital Adolescence

BY Shy Thompson

"Since Tran was an avid gamer during his formative adolescent years, video games started to enter the project as a cyberpunk way to explore human proximity with virtual realities; it seemed only natural, considering that was his primary touchstone. But online gaming started to take a central part in the album’s narrative as it continued to evolve.”

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